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2020

skills4thought

Product Design

Project Overview

I attended my first hackathon at the two-day October 2020 Technica Hackathon and joined a group of three other students to create a project that benefits the social good and fosters connections within the community. 

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We created skills4thought, a free online skills exchange platform that will bring together communities of individuals to share their skills in exchange for learning a new skillThis would not only provide opportunities for unemployed individuals to upskill and build their resume in the midst of the Covid-19 pandemic, it would also give many people a chance to begin learning skills that they may usually not be able to learn. The community aspect may help these individuals hold each other accountable for their learning progress and enhance social skills that are important in our rapidly developing society.

My Role

My role in this project was conducting research to define the problem, brainstorming solutions, and collaborating with teammates to develop a wireframe and mockup of our prototype. I also presented our final prototype to a panel of judges at the hackathon.

Tools

Devpost  •  Figma  •  Google Jamboard  •  Screencast-o-Matic

Audience

Our main audience is unemployed women whose careers were impacted by the Covid-19 pandemic.

Current Problem

Due to the current Covid-19 pandemic, women have faced negative impacts within their careers (The Guardian and New York Times). According to studies from Qualtrics and theBoardlist, only 29% of women said that the pandemic has positively impacted their career, whereas 57% of men said that the pandemic has positively impacted their career. Additionally, 67% of men said that they have been more productive since working from home during the pandemic while 41% of women said the same.

skills4thought news.png

Theory of Action

Our team began with two questions that we wanted to solve:

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  1. How might we bring women together and foster the sense of community while providing a safe space to strengthen skills and knowledge?​

  2. How might we acknowledge that every individual has their own unique skillset that can impact others?

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Our theory of action is as follows:

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If we create an accessible educational community in which women can learn new skills, then women will be more supported in their careers and be able to expand their opportunities and skills. This will work because support from the community and seeing other individuals, and role models, who represent one's gender has been shown to help women overcome gender barriers that influence their careers (Lockwood, 2016).

Design Process

1 - Conduct research and define problem

 

With only one and a half days to complete our design process and hack, we first defined a current problem (the negative impact that the pandemic has on women) and conducted research on how we can solve the problem. Then, we generated our theory of action and began to brainstorm our prototype.

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​2 - Brainstorm
 

While brainstorming, we were inspired by Ivan Illich's "Deschooling Society" and his idea of free "universal skill-sharing" (Illich, 1971, 90-91). Since we wanted to create an accessible educational community in which women can learn new skills, we wanted to bring Illich's idea of "universal skill-sharing" to reality by building an online platform for skill exchanging.

Ivan Illich_pg 90-91.jpg
Technica Brainstorming.jpg
The image below shows more of our brainstorming ideas for the "skill currency" which would act as a motivator for learners and educators to continue participating in the skill-sharing. Our idea of gaining more currency with positive feedback after each lesson could help ensure that the learners and educators remain trustworthy in their learning and teaching.
More Brainstorming.jpg
3 - Wireframe and Mockup on Figma

 

The images below show our wireframe and mockup prototypes.

Wireframes on Figma.jpg
Mockups on Figma.jpg
4 - Creating Devpost and Pitch Deck
We began by brainstorming our vision of the platform individually, and then sharing our ideas on Google Jamboard (see image below). Within this process, each of us was able to cover ideas and gaps that we may have missed individually. We asked questions about each other's work to receive feedback and delve deeper into our ideas.
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